Moveto Behaviour

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  • Hey guys,

    I know mabye it will be easy question but can't solve it for a couple of hours, hope you will help me.

    Have problem with MoveTo behaviour.

    Trying to do something looks like a spark walking around game frame. Everything is working but with function on created i have to add wait action before function adding waypoints for my 'spark' otherwise 'spark' won't receive waypoints

    I know if it works it's ok but later i want to try make it on stop moving to destroy but in that condition it's always destroyed before start to move

    What am i missing?

    https://i.imgur.com/S9mM82N.png

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  • You've only shown us a destroy action on start of layout, I don't see how it could be destroyed later on when it starts to move.

  • yeah, i deleted it cause wanted to focus on one, but i found what was my problem,

    after read few more time about moveto behaviour i realised the problem was my conditions

    was using only on arrived, but should use on arrived and is not moving

    still thanks for trying to help me

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