Hello! I'm working on a physics platform auto-scroller, and was struggling with how to let a platform act as a flat solid object while also allowing it to move throughout the air. The main issue comes from how the objects will be weighed down by other objects if it isn't immovable, but behaviors like bullet have odd interactions with physics. The player is using forces and impulses to move. Thank you!
You shouldn't mix Physics with other behaviors like Bullet, MoveTo etc.
Use Teleport action to move an immovable physics object. It properly moves the object in Physics world, taking care of physics collisions, velocity etc.
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Yes! This works exactly how I was hoping! Thank you Dop!