You can use a variable to continuously simulate the movement control, provided that the player is able to move in that direction.
Have a look at this example.
Is there a way to check what I will move into when I move?
Also a way to test for collisions?
Alot of my game is about collisions.
I ended up testing at offset. Is this the best way?
I really hope there is another way as sound effects rely on collisions as well.