I need some help to undertand how to code a Non-consumable purchase for an IOS mobile game.
I want to be able to unlock levels within the game.
once they've unlocked the level they do not have to purchase it again, it stays unlocked.
I've read through the mobile IAP tutorial but i found it a little confusing, it didn't explain step by step what i need to do, or i'm just to much of an amature to understand it.
It didn't explain me how to do the specific way i need.
But like i said i want to be able to unlock levels,
example, when i enter the game, i have a manu with levels that are "locked" when i press on the locked level a popup appears and gives me the choice to unlock the level, once i unlock the level it stays unlocked no matter if i exit the game.
how can i make this work, how can i code this?
i am registrered on ITunes Connect and i kind of know how to get ID's, i think.
But if there are kind people out there that are willing to take their time and explain step by step what to do, please let me know, i'd really appreciate that.
if i haven't explained well enough, please let me know so that i can be more exact.
Remember that I am new to this so please keep it as simple as you can.
I'm using C3
thanks a lot.