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I tested a Google Test Ad in my game in beta mode and it shows perfectly in the testing mode. But when I launch it in full rollout production (I already made sure the Test box is unchecked and replaced all the ad codes into my admob codes), the ad did not show. I checked back my Admob and it showed the ad has been requested. Just did not show. Why? I am not sure what went wrong. Please help
I was have the same issue with my first app.
Sometimes admob need some days to start showing ads.
At my next projects i design it for the first days to: if the ads are not show to reward the players anyway.
i have the same problem, my new game show the ads perfectly in test mode, but when i uncheck the test mode nothing shows, i will wait until tomorrow and i will update this post
Yes, it's a bit strange because my first game has no problem with the ads showing almost immediately after publishing. But my 2nd game has problem with the ad. Request is active but ads are not showing. Hmmm...
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Any news on this?
deaytch Haven't heard anything yet. I'm thinking it might be a bug and will create an issue on https://github.com/Scirra/Construct-3-bugs/issues
deaytch SeriousGamer savvito123 hpro25
I've isolated this issue to the naming of my ID (com.company.name). It's very strange that the naming of this affects how the banners show. I had a previous bug where ID affected showing fullscreen, but it couldn't be fixed as it was too difficult to figure out what was wrong.
Bug filed in: https://github.com/Scirra/Construct-3-bugs/issues
Anyone figured out a solution on their end? I tried many different things and still no success.