I'm trying to make something that supposed to be simple, consider I'm new to Construct 3 and can only learn it here-and-there on my spare time... newbie in other words.
My character's animations sprite is pinned to a GREEN BOX which is the collision and platform behaviour for my character, the reason is because I may change the animations sprites in the future or during the game.
so far so good and simple, right?
Pressing "SPACE" should spawn an attack RED-BOX as fast animation then destroy itself, and it works fine.
BUT! when I try to mirror it based on the GREEN-BOX (my actual player controls) it's ignoring the Mirror condition for the -X.
and if I do the SAME code but replace the GREEN-BOX with my Animated-Sprite it works...
It is important for me that the Attack RED-BOX spawn will be based on the GREEN-BOX and not the animated sprite, any idea what I'm doing wrong or how to fix it?
* Ignore the disable parts on the screenshot, I tried stuff but which looked like origin issue, nevermind that.
Screenshot with my Attempts:
Sorry about my bad English and Thanks ahead!