I'm prototyping turn based idea for the first time, so I thought to ask how to approach it before I go further in development.
So in general the game will be separated in 2 modes:
1 - Map = where the player moves around
2 - Battle = where the player fight different enemies
My question is how do I build it in most efficient way?
I'm guessing that the MAP should be an individual layout, so far so good.
But once the player get into a BATTLE... what do I do now?
Should I make 1 BATTLE LAYOUT? and every battle I can add some rules to change the enemies?
or multiple Battle Layouts?
I'm a bit confused here, but what would be an efficient way to do it.
A nice example of what I'm trying to achieve is a bit like the MAP + BATTLE in the game:
"Heroes of Might & Magic" but of course more simplify than that as I just prototyping.
So if the MAP will be 1 Layout, Should I need to use Global variables to keep the Player's stats?
What about enemy types, should I use families? yeah... confusion is all over the place that's why I made this thread.
Any advice, tips, example files, screenshots or helpful suggestions will be very appreciated.
Thanks ahead! :)