So before when i created an sprite and added a behavior, i was able to manipulate those properties by clicking on the object in the object list. Now i have to have an instance. the thing is if i have multiple instance each with different settings, how does construct know which is the default? clicking on the object in the object list shows multiple values for the value. but when i create a new instance how can i control which settings get applied to the instance?
It becomes very tedius where ever time i add an instance to a layout i have to re configure the settings.
My though was maybe its the very first instance you add, so i made sure i added my first instance to an object bank layout and configure his settings there. but that does not seem to work that way. does any on have insight and to how better control this?