I'm working on a multiplayer game and my intention is to upload character sprites to my web server and load these sprites at runtime - this way players can change their character outfits dynamically, and we can upload additional sprites without having to manually update the client.
"Load Image from URI" w/ the Sprite object works great for this, but the issue is that it replaces the image of ALL instances of the sprite and not just the specific sprite of the player who has changed their outfit.
I know this issue has come up before and one work around is to use additional blank frames - but I don't think this will scale with a future state of possibly 1000's of different interchangeable sprites. I'm also aware that the TiledBackground object will allow me to load different images for each instance, but TiledBackground's do not have frames (which seem necessary for animating the sprites).
I'm wondering if anyone has any ideas?