I'm using the Save/Load game function in my game. I use it when a player goes from playing the game and into the menu. I will save the state of the game and when the player comes back i just load it again. All works well for except one thing.
In the menu the player can change settings like turn off sound and reverse controls, with the current system of just saving and loading the settings will go back to saved state so if there are any settings the player changed it will be nulled in the load.
Is there a way to alter global variables of a saved game after loading or maybe inject it somehow into the load command?