Hi,thank you — for your replay, but i think it is not the problem. If i do like that, i would copied the knight object sprite hundreds time before the build the game and the skill unable to edit and save, right?
Remember, the player only have one knight when play this game for the first time, and during game play the first knight skills will be upgrade, then the player will get one more knight with lower skill.
So the event sheet is like:
When player close the game,
Knight count is 2 (save it)
the skill of first knight is 200 (save it to storage),
Second knight is 180(save to storage)
When open the game:
on start of layout :
Load knight amount to global variable
create object knight (2 times)
How to targeting the saved skills and load it to the knights object?