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I need to efficiently lower fps so I can test for DT.
The way I was doing it was creating tons of particles and creating fewer when it was at the wanted fps.
Is there a better way to lower fps or a better way to test for DT?
Changing the FPS is currently not supported. However you can change the timescale and check everything changes speed accordingly - e.g. set a timescale to 0 and everything using dt will stop; anything not using dt will carry on.
construct.net/en/forum/construct-2/general-discussion-17/guide-simulating-limiting-fram-133990
I wrote a tutorial here for C2, but it works the same way!
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I knew this at one point, thanks.