Limit revolute joints stability

  • To keep it simple... i'm trying to set up physics for a pinball game. I have a left and right paddle with the physics behavior. On the start of the layout I create a limited revolute joint for each. The left and right keys on the keyboard apply an angular velocity to the paddles. When the left and right keys are not pressed, a negative angular velocity is applied to the paddles for a snappy return. The problem I'm having is that When the balls fall and collide with the paddle - the paddle jumps/twitches on both its position and angle as if it were connected to a tight spring or something. How can I keep the paddles solid/rigid/stable?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • There is a Pinball template in the beta version of C3, have you seen it?

    https://editor.construct.net/#open=pinball

    Although it uses a different method for paddles/flippers.

    You can try "Set stepping iterations" action with different values, it may help to increase joints strength.

    Or you can set paddles immovable when they are in the lowered position.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)