How do I make light/shadow like sheepy a short adventure?

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An interesting platform adventure game. If you are looking for a very easy template to create your own Super mario.
  • Hey there!

    Trying to achive light/shadow in the best way with minimal CPU requirements. A dark game like for example hollow knight.

    I came across sheepy: a short adventure that used light/shadows beautifully and well done without much requirements. Anyone knows how they managed to achive it? Is there a specific way to achive it that well?

    (talking about how its dark all over in a blurry type of way with light sources lighting the area)

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  • lots of graphical work, there are some tutorials in the startup page of editor for this type of effect.

    but is all basically dark graphics, with diffused lights and a "feather" bright area around the character which is basically a black full screen image with a hole in middle that follows the character, or u can replace that with a layer and have a sprite "outsource" or "insource" blending mode.

    everything else is regular platformer style, mostly is just "graphic work"

    you can use some shader effects to "colorize" some areas or give it some type of cool color effect, but 90% of the game style is just how graphics are made physically drawn like that dark colors.

    example

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