Thank you for the reply. First thing I'm doing today is rereading clamp. Thank you. I'd forgotten about that one.
I started rethinking this last night.
Would it be better to do something like when the score reaches 100 > do whatever cool reward thing, then local storage saves the data and sets the level to +1?
I do that with games where I have many layouts and event sheets, but I think it can be done when using just one layout and one event sheet. Not exactly sure how, that's today's project (after I reread manual on clamp).
Then use the clamp idea that you gave me to do this:
level 1: just avoiding small girder. Level 2: just avoiding longer girders. Level 3: the same as level 2, but faster. Level 4: slowed down again, avoiding the longer girders, but with swinging blades.
..... and so on with each level adding something new, going faster or slower.
I tried using: if local storage has saved the level as level = 3, action: run the larger girders at the faster speed, but that doesn't always work. I'm going to go read up on clamp, I think that will work better than just the level = 3 do this thing.
Please, if you have any addition thoughts, please let me know.
Thank you so much for all your help.