Layer Scaling issue

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  • Can any of you think of any reason that setting a Layer Scale to anything under 1 makes all the objects on that layer vanish? Objects are still there, I can follow them in the debugger. Plus one object has scroll to and the screen keeps following it.

    If I set the layer scale back to 1 in the debugger, everything comes back.

    If I scale higher than 1 it works as intended, but even putting in .999 makes everything vanish.

    I created a test project to make sure what I was thinking layer scale did, actually works and it does. So I am thinking there is something in my project that is causing this behavior.

    I'm hoping someone might have an idea. I can't share my project at this time.

  • OK, so it has something to with scale rate for the layer.

    Layout is contantly changing scale based on how fast the object is moving, that seems to be causing issues when scaling the layer.

    I have not figured out a fix.

    Basically my Layout is scaling depending on speed of my character. Faster it zooms out, slower it zooms in.

    Now, my main character is made up of several parts and I need to make it "land". Scaling each part will not work because they are pinned to each other. I thought scaling the layer would solve it.

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  • Switching Rendering mode from 3d to 2d on the layers seemed to do the trick.

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