I'm working on an attack for a boss where jump through platforms move up and down and loop around the screen. I'm using the 8-directional movement for the platforms.
Whenever the player jumps on a platform that's moving down, they go into a glitchy state where I think they are falling and standing at the same time. When the player jumps on a platform moving up, they seem to stay on it for a split second and then fall back through it (I thought that might be due to a fall though event somewhere but I looked and it's not)
I looked at some tutorials and they seem to use the sine behavior for moving platforms. I tried that and I still have the same issues.
How do you guys do vertically moving platforms? Is there something I'm missing?