I make a game and would like to fit to the screen, on mobile and tablet. Here is my settings :
- My default resolution is 16:9 (1920x1080)
- My viewport fit is "cover"
- My fullscreen mode is "scale inner"
After making some adjustment on game objects in order to avoid them to be on the edges, it looks good on mobile.
Then I tried the app on my iPad 8 which doesn't look good since the ratio is not really the same (4:3). That's the reason why I have decided to make specific "layout" for the iPad version, focusing on the ratio 4:3 (1440x1080).
Unfortunately, while testing the game on an iPad Air 4, I have noticed white background as the ratio is 4:3 but the resolution is bigger (2360 x 1640).
So... after reading the documentation about the screen size, I really don't understand why on iPad Air 4 the 4:3 layout is not good. I thought that ratio is more important than resolution, but it seems that it's not true. It's becoming very complicated to handle all the screen resolution on both tablet and mobile, and start to loosing more time that I though (technically speaking, in web design, I don't have so much trouble with lot of different screen resolution...).
Thanks for your help.