I am stuck because I wanted to make an isometric game where the player should be able to detect if he should pass behind or in front of the object.
I started to follow this tutorial : construct.net/en/tutorials/isometric-games-object-layer-1321
except I noticed that it does not work.
because after some research I understood that my photon server was the source of the problem.
I cannot explain the why of how I tried to call a photon event to perform the conditions and actions.
apart from that it doesn't really work.
here is some screen :