I'm working on creating some "atmosphere" for my game by having details on the walls not be visible unless highlighted by candle light.
This is the basic set-up:
Layers - Object(s) on layer
Candle - Candle object and candle glow object
WallDetails - WallDetail object (lays on top of wall object but on a different layer)
Walls - Walls object (speaks for itself)
When the level is set up, the WallDetail object is supposed to be initially invisible. However, anywhere that the candle glow object overlaps the WallDetail object, the WallDetail object can be seen in the area covered by the candle glow object.
Since the objects are on two different layers, I've been trying to figure out which blending effects I need to use, but so far I have come up with nothing effective. Could I get some suggestions, please? Thank you all kindly!