I'm new to Construct and so far I'm loving every part of it.
Today I'm facing a problem and I would like some guidance.
On the image above, the character is blocked by the solid about half its size.
In my case, the character is blocked at its head. I reduced the collision polygon but it's not changing anything. Is it because I used 'Tile Movement' behaviour?
How can I tweak the way my sprite is blocked by solid?
Thank you very much.
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Usually there is an invisible helper sprite that handles collisions, which then has the visible sprite pinned to it. In the Demonaire example, this sprite is called "Player_Base", while the visible sprite is "Player_Mask". Note that Player_Base is much smaller than Player_Mask.
Thank you ossyrag! Appreciate it.