Which instances are picked up when an event doesn't reference an object in its conditions ?

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Very simple code without excess options (15 events for server and 11 events for client)
  • In the Construct 3 manual, I read "if an event doesn't reference an object in its conditions, actions apply to all the instances of that object."

    But then, a few paragraphs later, I see this :

    And my understanding is that here, the various actions are only applied to the Monster just created and not to all the Monster instances.

    How should I understand this apparent contradiction ?

  • It probably covers that elsewhere in the manual. By default all instances are picked. Conditions filter the instances that are picked, but some are just logical conditions and do no picking. When an object is created it becomes the only instance of that type that is picked for the rest of that event or until another instance is created.

    That's basically the meat of picking but there is also some nuance to "else", "or" and how created instances are added but you don't have to typically worry about those.

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  • Thanks. Any reference to the documentation that explains this mechanism would be highly appreciated !

  • It's probably in how events work or something. I don't have a link.

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