I have a game which uses external hardware to detect objects thrown at a screen.
Kid throwing balls on the screen will trigger touch event on an object and destroy it.
On the web version it is responsive to the mouse clicks, however on NW.js and with the real interactive hardware it is not as responsive as in the web version.
The demo game that comes with the hardware was responsive to the events.
I wonder is there anything I could tweak to increase the responsiveness of the Touch event?
I am thinking to try adding double tap and hold.