How do I increase responsiveness of a touch event?

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Very simple code without excess options (15 events for server and 11 events for client)
  • I have a game which uses external hardware to detect objects thrown at a screen.

    Kid throwing balls on the screen will trigger touch event on an object and destroy it.

    On the web version it is responsive to the mouse clicks, however on NW.js and with the real interactive hardware it is not as responsive as in the web version.

    The demo game that comes with the hardware was responsive to the events.

    I wonder is there anything I could tweak to increase the responsiveness of the Touch event?

    I am thinking to try adding double tap and hold.

    Thanks.

  • Which touch events are you using? I suppose you should only use "On touch start", not "On tap".

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  • Which touch events are you using? I suppose you should only use "On touch start", not "On tap".

    Hi I am using On Tap Object, then the target is my game object.

    I guess thats the culprit? As tap gesture has a time frame and may not be clearly registered by the interactive screen.

    I'll try the On Touched event. Thanks.

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