the circled events spawns a textbox then destroys it after two seconds. I will need to repeat this for each separate text, which will cause quite a few actions. 36 in total.
I just expand it by continuing to add the same action with different text boxes.
Yeah at the moment a pop up goes above the player, then disappears, then a second later a text box appears above the friend and disappears. Runs well.
I have read a few posts about dialogue and there seems to be alot of complication around it. This works and is simple, but its just long. + im inexperienced so it could be all wrong!