How do I Import a TMX from Tiled into Construct - Receiving Error (Attached)

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  • Hi There!

    I have made a level using Tiled, however I am unable to load the TMX file. I followed a number of steps on different topics raised:

    1. Tileset in Tiled has images embedded.
    2. Tile Layer Format is set to Base64 zlib compressed.

    When in construct, I am making a tilemap, in the tilemap bar I use the "Load Tilemap from TMX" option. The three files it asks for I am providing (attached a test TMX as a test with tileset image) .

    I then get this error and this is as far as I have been able to get:

    I am not sure what I might be doing wrong, I can't really find any answers online, no tutorials, the tiled support directed me to here, anyone able to help?

    Tile Set:

    TMX Code within file:

    <?xml version="1.0" encoding="UTF-8"?> <map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="32" tileheight="32" infinite="0" nextlayerid="2" nextobjectid="1"> <tileset firstgid="1" name="Dungeon" tilewidth="32" tileheight="32" tilecount="368" columns="16"> <image source="wall-1- 3 tiles tall.png" width="512" height="736"/> </tileset> <layer id="1" name="Tile Layer 1" width="30" height="20"> <data encoding="base64" compression="zlib"> eJztzUcRgFAQwNBPE0ATQBNAE0ATQBNA82+BqFg4bGbeOcZ8mwUbDlx4Ql8fAUJEiIW+CVJkyFEIfUtUqNGgFfp26DFgxCT0nbFgxYZd6HvgxIUbj9BX0zRN+1cvzPkG+g== </data> </layer> </map>

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  • Perhaps C3 can't decompress the data. It definitely works with uncompressed data in TMX.

    Try exporting it uncompressed.

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