The enemy spits a fireball. The fireball loads in the enemy's mouth, then gets released using "Impulse at angle" (like a dragon charging and breathing fire).
I’ve used hierarchy to keep the fireball positioned with the enemy—even when the enemy moves, since the enemy can shoot while moving.
The problem:
- The fireball works fine when the enemy is in normal (non-mirrored) position.
- But when the enemy is mirrored, the fireball goes in the wrong direction.
Shoot Event:
Error Video: webmshare.com/play/rOgwn
I tried using an “Is mirrored” condition, but it doesn’t work well with multiple enemies—the Physics impulse action becomes inconsistent.
Is Mirrored Event:
Is Mirrored Error Video: webmshare.com/play/PJayR
Please help me fix this.