How do I make a hole in objects in front of my player?

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Basic Rounded Vector Geometry Player Design with Glow for 3 player games
  • Hello, I'm trying to make an effect that will cut hole through objects that are in front of my character. The idea is to have the player go behind a wall and still see the player and some stuff around. A similar effect to what I'm looking for is like the original Fallout, where the ceiling and walls get "cut through" by a bubble of sorts.

    Like this ^

    Hope I explained exactly what I'm looking for, I'd appreciate any help you could give me! :)

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  • You can do this with blend modes:

    https://editor.construct.net/#open=blend-modes
    
  • HA, not even 10 minutes late and I figured it out. You need to make a sprite shaped in how you want to cut the hole. Set the blend mode to destination out. Finally, set the sprite's z order above the objects you are trying to cut through. Anything you don't want to cut through needs to be below the sprite.

    Hope this helps you.

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  • You can do this with blend modes:

    > https://editor.construct.net/#open=blend-modes
    

    Dang, just figured it out too. I knew I had to use blend modes, but I wasn't sure exactly what to use.

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