I have multiple objects in a Family, and some of them are rotated.
I want to get the highest/topmost point (smallest Y value) among all Family instances, as shown in the image.
Move that red line down until it hits a sprite:
https://drive.google.com/file/d/1IEbyRnaqajgZo4lg9UX2GUmIYrSPYGtu/view?usp=sharing
oho, thats awesome and simple explanation
thanx buddy
It works, but CPU usage jumps to about 40%. Before using this method, the game was only using around 5% CPU
Do you need to do it every tick?
Use the Pick by highest/lowest system expression, and pick by lowest Family.BBoxTop. Then you can position an object at Family.X, Family.BBoxTop to position it at that point.
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Thanks Ashley! Pick by lowest Family.BBoxTop solved it perfectly and CPU usage is much lower now. Much appreciated! 👍