Hi, I want to make a remake of the old arcade game Gauntlet, and i startede with the ghosts AI. I put an '8 dir' & 'solid' behavior on the ghosts, and at first it seems to work out fine. But when they collide with my player, they start to push the player around. I know the ghosts just needs to get destroyed on collideing with the player, but other enemys will have bash me while standing next to me. Have a look at link if you like.
Any good workarounds? Thanks guys!
If you need ghost to be solid, but not push the player, you can use collision filtering - see "Set solid collision filter" action.
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I will give that a try, thanks mate. :-)