Hi, there. I'm creating a simple game for a course I'm taking and I've come across a bit of a snag.
I'm having a problem with mirroring directions. When my sprite's health variable reaches a certain number it "evolves" (i.e. changes animation). The animation change works fine but the problem is the sprite stops mirroring directions as it moves. Upon collision with another object, the mirroring works just fine again. Any insights?