Help! Having Trouble Making a Save System and Updating My Game

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  • Hi everyone,

    I’ve been struggling for a while with creating a proper save system for my game in Construct 3, but I just can’t seem to get it to work. I’ve watched several tutorials on YouTube and checked different forums, but none of the solutions I tried have worked correctly for my project.

    Right now, the game doesn’t save or load player progress the way I want it to — and I’m not sure if I’m setting up the local storage or save/load events properly.

    Also, I’m not sure how to update my game once I’ve exported it (for example, if I want to upload a new version to itch.io or another platform). I’d love to know the best workflow for making updates so players don’t lose their progress.

    If anyone could explain or share an example of:

    A reliable save/load setup in Construct 3

    How to handle game updates safely

    …that would help me a ton!

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  • I've not really touched the update side of things but the save system should be fairly simple - save to "slot", load game from "slot". Can you share the events you used ?

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  • I would recommend designing your own save system with local storage and dictionaries. I've found working with construct's built in save and load features a hassle especially when updating games on itch.io. If the player has save data from the old version, updates the game and loads that save, it will load the old version of the game. This can break stuff that you might have added in the new version.

    Having your own save system allows you to have a lot more control over what you actually need save as well as overwriting and deleting data.

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