haha awesome! fixed. thank you soooo much! im glad it was something silly on my part - won't let that happen again. Thanks calm :)
could i possibly ask if you had any suggestion with regard to how best deal with character selection. I did a post on it the other day and even tried to get a programmer on fiverr to help,but no one could specifically tell me how to code it.
the game will be a present for my son. it is based on his recent trip to japan with 5 of his mates. each level will depict some activities they got up to and will be a chronological journey following their itinerary.
At the start of the game, I want the player to choose which character they want to play with. i.e animation of my son, Kalem, or one of his 5 mates. Of course, once they select the character; that player animation will be needed throughout the game, which will include destroying and creating objects.
I have done the movement controls for Kalem and in reality, any of the 6 characters can use the same action coding. Just in trying to see how this might work, I created movement controls for a different character called Ben - the animation will be redrawn to look like him, but for the meantime, i stuck a blue circle on his head for all his animations, to differentiate between his and Kalem's animations.
All 6 characters will have the same naming conventions for their animations i.e IDLE, JUMP, RUN etc, so a family could be used in some cases. I couldnt get my head around whether using a global variable or an array might solve the problem, but at present feel a bit out of my depth with regard to understanding what features / functions may address this or whether i need to do some java and bridge it to construct - all of which i know very little about? :)
Having made a construct 2 game about 5 years ago (and forgotten most of the things i taught myself lol ) im confident once i get passed this selection issue, the bulk of the game build will be within my limitations as a noob game maker.
In summary, I need to have the player select 1 of 6 characters. that choice needs to be retrieved multiple times throughout the game and used for the whole rest of the game, so as to trigger the correct animation for the character picked. I hope this makes sense? :)