I need to make a map using sprites that are 60px x 40px (3:2 ratio), 10k sprites in total.
For a long list of reasons, I'm avoiding a tilemap.
I could do nested loops (but that would be 56 deep and hard to read on c3 console), I could hard code it, use an array, just setup the sprites manually.
At present I'm thinking about using a mile long function and variables for on create points.
Not a single way seems very good for 10k sprites.