Hi everyone,
I'm trying to get the enemies to fire at different intervals. I've tried so many different ways and looked at a lot of threads, but I am unable to get it to work... I don't know what I'm doing wrong.
Your help would be greatly appreciated.
Thank you!
Use Timer behavior. When enemy is created, start the Timer for random(1,4) seconds.
In "On Timer" event, fire a bullet and re-start the timer for another random(1,4) seconds.
Hi Dop,
I tried that yesterday, among many other things. Your post got me to try again with the Timer behavior and I found the problem.
Thank you for your time!
This would be a good place to use probability tables.
construct.net/en/make-games/manuals/construct-3/plugin-reference/advanced-random
You have a repeating timer, and on the timer you check if the return from the table is the value that means shoot.
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Thanks for the tip Newt!