GamePush SDK Doubt

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  • Hi Guys,

    I’m using the GamePush SDK in my game and received this feedback: i.vgy.me/LCeYdp.png

    -Save data should not be implemented through the Player module in the GamePush SDK.

    -Sound settings are not saved when changed.

    I don’t understand this part. The sound is working perfectly, it mutes during ads and everything seems fine, but I keep getting the same feedback again and again.

    Actually, my game doesn’t have a save game feature.

    But if the player mutes the sound and restarts the level, it stays muted — unless the player manually unmutes it.

    Can anyone with experience using GamePush explain what this actually means?

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  • But if the player mutes the sound and restarts the level, it stays muted — unless the player manually unmutes it.

    They probably mean that sound settings should be saved between game sessions. If you mute the sound and close the browser tab with the game, the next time you open it - the sound should already be muted.

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