> Hi, thanks for reading. In this topic, I would like to discuss about the possibility of making games with rather different physics. In snowboarding games, the main character seems to slide through a never ending, random generated line in a wavy fashion. I assume maybe some mathematical formulas are involved in doing the terrain. The same goes to Tiny Wings. I wonder how could I make a level with that physics and terrain. Also there is another game, Worms. In it, when the terrain gets hit with projectiles, it leaves a hole, generally round. How can I do that? Thanks
I had a mess around with the physics behaviour, and came up with a rough example, but I'm sure math is the best approach.
Hi, can you share capx for this, i see this in page 2 so maybe people just missed it