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so for example i want to calculate my damage x 2 + 275 %
but in construct 3 it seem i cant use % whats wrong ?
i guess it would have to be damage x 2 + (275 x 100)
because when it a crit hit it double and do the crit dmg also
I don't understand what the issue is?
100% = 1
275% = 2,75
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Surely it would just be damage = damageVar*2+(damageVar*2.75)
the % is a variable that can change ...
it can be a 1726 % as well ...
damageVar*2+(damageVar*(percentageVar/100))
For reference, "%" refers to the modulo operator in C2/3s expressions
damageVar*2+(damageVar*(percentageVar/100)) For reference, "%" refers to the modulo operator in C2/3s expressions
oh ok ty