So squishing the x value of a sprite makes it fit much better in to an isometric type game. Things like signs are fine to photoshop skew at a 45 degree angle so they look a little 3D. However I ran into a problem with things that move. Imagine a windmill. Think about blade turns and would look weird if it was 2d - would be nice to force the squish to the just the x value. How can I make the sprite Rotate but then dynamically squish x value to make it fit in an isometric kind of environment?