I just started using Construct and I think it's amazing what you can do :)
But I'm having a bit of difficulties with the Physics behavior.
Im trying to make a football juggling game. Something really simple: you just have a ball on the screen, there is gravity, and when you touch it, it goes up and I add 1 to the score. It can bounce off the walls, but when it touches the ground the score goes back to 0.
I dont know if Im using the right technique. I tried many things, but here is what I tried last and which is closest to what I wanna achieve (but still really bad) :
I created a ball sprite and I have been applying Physics to it. I gave it density and elasticity. Im applied gravity to it when the game begins, and when it is touched, I apply a "Physic impulse" to it.
But it doesnt really work, it all seems really bad.
Does anyone have an idea on how I could do something realistic and playable?
It would be great if I could make that work !