I am creating a carrom game only this time, instead of flicking the disc, the player fling it across the screen with his finger. To do that, the player must touch the object and by flinging his finger (in any direction), the object gets propelled or flung towards that direction. And the speed of the object depends on the strength/speed of the fling. The stronger/faster it is, the faster the object will travel. Does anyone knows how to write an Event for that?