Hi fellow construct-ors,
As the topic suggested, I have been trying to create a character selection menu for 2 players.
I have 2 selection markers with 8 directions behaviour, 2 character sprites and 2 selection highlights for when the markers and sprites overlap. Each type is placed within a family.
The problem I'm trying to solve in my Cap for example - is to spawn the p1 highlight when p1 marker is overlapping a character. Currently they are working individually, but when P1 and P2 markers are both on, it gets messed up. I am very confused and would appreciate hugely if someone can help. THANK YOU
Attached cap here (construct 3): https://ufile.io/mtnpiyzx
Develop games in your browser. Powerful, performant & highly capable.
Here you go:
You are really over-complicating things. You can easily reduce the number of sprites from 6 to 3 and get rid of families if you use different frames/animations for different players.
Here is a much simpler version, drag markers with mouse:
Omg thank you. The two events I keep forgetting is System for each and System pick all!
And wow i didn't know you can do the same without family, but by using frames. That's amazing. Still trying to understand your code atm!