I have an issue with multiplayer functionality using c3. Everything works good until I try to use host and peer movement independent of each other.
problem 1: The host will move both host and peer
problem 2: The peer will update rotation for both peer and host, but does move on its own.
I have extensively went through the multiplayer 1-4 readings, went through using multiple sources of content for figuring out how to configure it, and even went as far as collecting "working" data from the test game source files just to see if I missed anything or did anything wrong.
I have yet to find, in the past 12-13 hours, anything I did wrong with the codes.
Maybe a second set of eyes can notice something I am somehow blind against? lol
I am not sure if it is something with local connection or something simple. BUT, I have went over the codes many many times, testing changes, looking at the debugger over and over, and changing stuff again, etc etc. I have to say, at least I have learned a LOT about multiplayer now! :P
Just cannot get host and peer to do things completely on their own. Its gotta be some setbit or getbit update I assume, BUT I dont see anything wrong. :/
Here is a video of what I am trying to fix. So ask me anything you need to know to help if you can, except asking for my capx. I dont feel comfortable giving that out for good reason.