Hello
As the title suggests I'm trying to figure out a way to fill a sprite with a color, but NOT replace the original color completely. I want to be able to set an opacity value to control how much of the solid color that's being used, while keeping the opacity of the sprite intact. I'm sure there is a simple way to do this, any pointers anyone? The closest i have us to use blend mode "source atop" with a solid color image on top of the sprite i want to fill, but that is not an option for the use case i have in mind..
Thanks!