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Does anyone know how to scale texture on camera movement? In my game camera moves only Vertically, so I want to make pseudo-3D platforms. So when the Camera moves up the platform on which the player can jump becomes scaled with the proper perspective. Is it even possible with a construct?
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Have you tried Z Elevation?
If the platform has no thickness you can do this. Just have the origin at the top. Z is any value you want to adjust the effect. 1.5 could be a starting point.
Set height to self.y-((self.y-scrolly)/z+scrolly)