Exporting to Steam using Construct 3

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  • Hello, how do I export to Steam via Construct 3 and NW.JS?

  • I would love to move to C3 from C2 once I know the solution. Any way to use C2 steamworks plugin with C3?

  • Hello Scirra, is there a C3 steamworks plugin?

  • Look at this:

    They literally just ignored me.

  • Scirra, all I'm expecting you to say is that you're planning a Steam exporter, I don't expect a finished product, I know you're still in beta for C3.

  • Construct 3, easiest to learn, lacks ways to make money, Steam NOT confirmed, lacks PS4 or Xbox One support, the crappy mobile market is a dead dog, you can't make money on mobile since everybody expects even the best games for free.

    Game Maker Studio 2 has Steam, Xbox One and PS4 support. Visual drag and drop coding.

    Unity + uScript (a visual scripting plugin) is also great option, and Unity also exports to Steam, Xbox One and PS4.

  • Exporting to Steam using Construct 3

    +1

  • construct.net/make-games/features/make-steam-games

    Steam and Xbox One are promised, that's good, looking forward to seeing them in Menu-> Project-> Export.

    Maybe just a little communication from Scirra to say an estimated date for when they will be implemented?

  • It's on the todo list. Launching a product has been non-stop insanity for months on end, and we still have more work to do. Please be patient while we try to get through everything.

  • It's on the todo list. Launching a product has been non-stop insanity for months on end, and we still have more work to do. Please be patient while we try to get through everything.

    Thank you Ashley, that's all I wanted to hear

  • [quote:33u82c9d]Construct 3, easiest to learn, lacks ways to make money, Steam NOT confirmed, lacks PS4 or Xbox One support, the crappy mobile market is a dead dog, you can't make money on mobile since everybody expects even the best games for free.

    Game Maker Studio 2 has Steam, Xbox One and PS4 support. Visual drag and drop coding.

    Unity + uScript (a visual scripting plugin) is also great option, and Unity also exports to Steam, Xbox One and PS4.

    Yeah. I feel you bro. I'm using construct for developing mobile games still no luck on making money.That's why I'm planning to switch on developing games on PC.But I'm not sure if scirra will implement Steam and don't know when they will released the full version of C3.I have an existing license for Game Maker Studio 1 maybe I will just to used my 20% discount to upgrade on Game Maker Studio 2 and used it for developing games for PC and just used my existing license on C3 for making mobile games

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  • [quote:9mbd26gi]Construct 3, easiest to learn, lacks ways to make money, Steam NOT confirmed, lacks PS4 or Xbox One support, the crappy mobile market is a dead dog, you can't make money on mobile since everybody expects even the best games for free.

    Game Maker Studio 2 has Steam, Xbox One and PS4 support. Visual drag and drop coding.

    Unity + uScript (a visual scripting plugin) is also great option, and Unity also exports to Steam, Xbox One and PS4.

    Yeah. I feel you bro. I'm using construct for developing mobile games still no luck on making money.That's why I'm planning to switch on developing games on PC.But I'm not sure if scirra will implement Steam and don't know when they will released the full version of C3.I have an existing license for Game Maker Studio 1 maybe I will just to used my 20% discount to upgrade on Game Maker Studio 2 and used it for developing games for PC and just used my existing license on C3 for making mobile games

    Yes GM2 has PS4 and XBOX one support, but I just read below

    https://www.yoyogames.com/blog/437/game ... ts-out-now

    At those prices the console exporters will not mean anything to most Indie Devs.

    I suppose you can wait till you have a hit PC game on your hand and then only purchase the exporters to get your game on those systems, but out ouch man. That's a lot of moolah <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked">

  • Ashley we understand that you guys are overloaded with things to do now, but why the hell you marked my post as "already implemented" and never answered me back? That make absolutely no sense, and you could have made everything clear for us way before. <img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral">

    https://construct3.ideas.aha.io/ideas/C3-I-161

  • The Greenworks C3 plugin is already implemented, it's just we've had literally no time to test it and release it. I've switched the status back to "planned" until we get round to finishing that.

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