How do I make an event that can tell how close an object is to a particular object?

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Very simple code without excess options (15 events for server and 11 events for client)
  • I want to make an event that's basically "If player is within range of object1, then..."

    I understand that I can use turret behavior for this, but because I have multiple objects I cant indiscriminately have a "Turret has target" event. I have to specify which specific target it is, because there are different actions for each specific target.

    There are also different object/targets in the same layout

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  • Hello,

    you can simply use the condition "compare 2 values" which can be found in System. In the first value, enter the distance between the player and the object :

    distance(Player.X, Player.Y, Object.X, Object.Y)

    then sets your comparaison type and finally the value to compare, which is going to be a distance in pixels.

  • Hello,

    you can simply use the condition "compare 2 values" which can be found in System. In the first value, enter the distance between the player and the object :

    distance(Player.X, Player.Y, Object.X, Object.Y)

    then sets your comparaison type and finally the value to compare, which is going to be a distance in pixels.

    bless you

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