Hi, thanks for any help. I am thinking there is an easier way to do this, but I cant see how?
When the ball rolls past the signpost, instructional text is displayed. This works well. But if I want to add another signpost for more instructions, how do I do this? basically I want to keep the same art for the signpost, i am not sure how to do an event using the second/third signposts UID.
Lots of ways to do it but a simple way could be :
ball overlapping signpost, set text object position to signpost (applies to all signposts, you only need one text object)
ball overlapping signpost, set text object text to signpost.variable, where each signpost has an instance variable text which is the actual text to be displayed.
I am trying to do the variable one but I cant find "set text object text"
sorry to be such a layman.
Does the second signpost not need a Unique ID?
You don't need to use UID. When you say ball overlapping signpost it refers to the one you are overlapping and picks that one only. Set text is on the right side, an action, textBallControls set text to ""&signpost_info.variable
Getting there. But when i go past the first signpost, it automatically populates the text for the second signpost?
Some random objects have appeared there, not sure what they are. Link your capx and I can take a look.
sorry, please use this one, it works. but it populates the text on the second sign post automatically.
I meant something like this will be enough :
o i see, thanks very much buddy, i appreciate you taking your time to help me :-)
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No problem, if it is resolved then that's great!