How do I Make the enemy to "bounce" , " knock-back" the player?

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  • Well, as the title said, i'm doing, like topdown game, that after X amount of time, enemies start to spawn and go to player direction for "kill him".

    the problem is that im trying to make the enemy to do a bit "bounce" or somthing like knock back to the back after he collide with the player and then to continue to his main roll.

    cant use of bullet, coz the enemy cant act like one, is there any ways?

    thnx

  • If it's a top down game then I guess you're using 8-direction. There is an action set vector on there which pushes the object in a direction. You might need fancy maths for the value or maybe something like the enemy angle will work.

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  • If it's a top down game then I guess you're using 8-direction. There is an action set vector on there which pushes the object in a direction. You might need fancy maths for the value or maybe something like the enemy angle will work.

    Nop. im not using 8 direction, im using only tile movement. and i dont seem to see any vector, Plus the enemy have none above, coz i made him to move toward the player using Lineofsight.

    any other tips?

  • If you're using tile movement then I guess they move back a tile if that is the gameplay

  • If you're using tile movement then I guess they move back a tile if that is the gameplay

    Well unfortunate for me . they are not. im trying to do it tho :).

    kind not working at the moment

  • Here's a demo showing the bounceback by 1 tile behaviour using a tilemap and tilemap movement.

    1drv.ms/u/s!AkmrWgxeuxlKhIcIQ2VduKbcv9VPaQ

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