I am building a hex-based action game with chain attacks. I currently have two powers configured (the left two electric icons): one that chains across all m-type (mechanical) units (Zs and Ss), and another that chains straight through a whole lane.
My new problem that I can't figure out is how to then get the unit behind an empty tile to move forward and occupy that empty tile. So when an enemy is killed, how do I have the enemy behind it recognize this and move forward (well, down)?
I have attempted something unsuccessfully in the event sheet under the bottom group.
Each hex has several image points to detect adjacency.
Let me know if I can provide any info that might be helpful -- I appreciate help from anyone willing. dop2000 helped me on this project on my post 'HOW DO I CHAIN ATTACKS IN A HEX-BASED GAME?' (thanks again!) Any help from anyone is appreciated.
Thank you all!
Link to the cp3 file: https://drive.google.com/drive/folders/105X6atSPvtSDtg291ZYKjWd6cAfbcPrC?usp=sharing