So I'm currently working on a top-down arcade-style space-shooter, and I've hit a bit of a roadblock.
The setup I've got right now is I've got the player character in the center of the screen, and the 2 skull things are enemies that home in on the player.
Should the 2 skull enemies come into contact with eachother, what I want to happen is for them to bounce away from each other, so as to prevent a bug I've experienced where the enemies overlap and never seperate.
However, I have not been able to pull this off. If anyone knows how to make this happen, please let me know.
P.S. The skeleton enemies are currently using the "Move To" behavior. If this is not ideal, please let me know.
Also P.S. I'm currently using the free edition, and I've used 15 events so far. What is the maximum number of events one can use in this version?